package javax.microedition.lcdui.game;

import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;

public class TiledLayer extends Layer {
  public TiledLayer(final int columns, final int rows, final Image image, final int tileWidth,
      final int tileHeight) {

  }

  public int createAnimatedTile(final int staticTileIndex) {
    return -1;
  }

  public void setAnimatedTile(final int animatedTileIndex, final int staticTileIndex) {

  }

  public int getAnimatedTile(final int animatedTileIndex) {
    return -1;
  }

  public void setCell(final int col, final int row, final int tileIndex) {

  }

  public int getCell(final int col, final int row) {
    return -1;
  }

  public void fillCells(final int col, final int row, final int numCols, final int numRows,
      final int tileIndex) {

  }

  public final int getCellWidth() {
    return -1;
  }

  public final int getCellHeight() {
    return -1;
  }

  public final int getColumns() {
    return -1;
  }

  public final int getRows() {
    return -1;
  }

  public void setStaticTileSet(final Image image, final int tileWidth, final int tileHeight) {

  }

  public final void paint(final Graphics g) {

  }
}